Small portals for strange days

Interactive novels you can finish on a sick day.

Sick Day Interactive creates short, cinematic story experiences — worlds you can read, tap through, explore, and complete in one sitting.

First title

Rise of Akami

A minimalist dystopian fantasy about control, loss, awakening, and the long road back to the self.

The idea

Some stories should not take a hundred hours to finish.

A Sick Day story should feel like something you found on a rainy afternoon — when the world was quiet, time moved differently, and a strange little story stayed with you longer than you expected.

Not endless games. Not disposable content. Small complete worlds: a mood, a conflict, a memory, and a way through.

The library

Stories in development

Each title is designed as a short-format interactive novel: cinematic, focused, and complete.

Coming first

Rise of Akami

A quiet village. A friend missing. Sentinels on the road. Akami begins a journey through control, survival, and awakening.

Dystopian fantasy Interactive novel Rain-soaked

In development

Zero Day

A modern hacking story about alienation, systems, risk, and the hidden markets beneath ordinary life.

Cyberpunk Dope-wars loop

Concept

A Nocturne for the Undead

A vampire story about immortality, boredom, mercy, and whether death is the thing that gives life its shape.

Gothic Choice-driven
The experience

Read. Tap. Explore. Finish.

01

Cinematic scenes

Illustrated story moments, maps, prose, and quiet atmosphere.

02

Meaningful interaction

Hotspots, choices, puzzles, combat, and discoveries that move the story forward.

03

Short complete worlds

Stories made to be finished, remembered, and returned to.

Follow the launch

Rise of Akami is being prepared for testing.

We are building the first Sick Day story now. Follow along for development notes, test builds, art, audio, and launch updates.